Castle Order of Merit 2026–27

Register for the Castle ELO & Handicap System before entering Castle competitions.

How the Order of Merit Works

The Castle Order of Merit runs throughout the season, with players collecting points from each event.

Your best 10 event scores count towards your final position, so missing an event or having one bad result will not ruin your season.

Points are now based on matches won rather than simply which round you reach. BYEs do not count as wins.

ORDER OF MERIT POINTS
(BASED ON MAX. 32 PLAYERS)

0 MATCH WINS – 3 POINTS

1 MATCH WIN – 6 POINTS

2 MATCH WINS – 9 POINTS

3 MATCH WINS – 12 POINTS

4 MATCH WINS – 15 POINTS

WINNER – 20 POINTS

LARGER DRAWS

The points above are based on events of up to 32 players. If an event has more than 32 entries, every additional match actually played and won earns 3 extra OOM points. BYEs do not count as wins.

In a full 64-player draw, a semi-finalist could score 15 points, runner-up 18 points, and winner 23 points — provided they actually played and won the additional match.

DOUBLE POINTS EVENTS

The opening and closing Order of Merit events can award double OOM points.

Double Points apply to the Order of Merit only — they do not change ELO, handicaps or match results.

PLAY YOUR JOKER!

From 1 January to 30 June 2027, each player can use one Joker for the season.

The Joker must be declared before the tournament starts and doubles that player’s OOM points for the event.

It cannot be used in an event that is already a Double Points event.

THE MISS RULE

Because this is a handicap competition, please use the miss rule as follows:

A miss can continue to be called until the ball on is hit, or snookers are required.
The first 3 misses concede the normal foul value.
Any further fouls concede 1 point per attempt.
Please use discretion — a miss should not be called where the shot is genuinely too difficult or impossible.

BEST 10 SCORES COUNT

The Order of Merit runs across the season, but only your best 10 event scores count towards your final position.
So missing an event or having a bad result won’t ruin your season.

TOP 16 FINALS

After the final Order of Merit event, the Top 16 players qualify for the seeded end-of-season finals.
Your final OOM position determines your seeding.

ENTRY FEES

Adults: £17
Under 18s: £10

For adult entries, the £17 is split as:
£10 — Event prize fund
£5 — Club / table lights
£2 — End-of-season fund

END-OF-SEASON PRIZE FUND

The £2 collected from each adult entry builds the season prize fund.

At the end of the season, that fund is split 50/50 between:

prizes for the Top 4 Order of Merit finishers
prizes for the Top 16 Finals

YOUR OOM HANDICAP

Your Order of Merit handicap is calculated from your live Castle ELO Rating.

Your ELO and handicap are frozen at the start of the event, so they stay the same throughout the tournament.

The maximum start given in any match is 80 points.

NO AUTOMATIC HANDICAP CUTS

Handicaps are no longer changed simply because you win an event or reach a certain round.

Your actual match results update your ELO after the tournament, and your handicap then adjusts naturally for future events.

NEW PLAYERS

New players receive an initial Castle ELO Rating and Handicap based on the player assessment form and comparisons with existing Castle players where possible.

Your rating starts as provisional, so it can adjust more quickly during your first few rated matches while the system learns your true level.

For your first tournament, we also apply a small temporary handicap safeguard where needed to reduce the chance of an inaccurate starting handicap giving too large an advantage.

Your normal ELO and personal handicap are not changed by this safeguard — it only applies to your first competition.

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TOURNAMENT FORMAT

16 players or fewer
Matches are normally best of 5 frames throughout.

More than 16 players
Early rounds are normally best of 3 frames, with the semi-finals and final played best of 5.

Formats may occasionally be adjusted depending on entry numbers and available playing time.